RAVEK IO - Game Version History v1 (11/04/2026): > Domain bought and live. More updates will be coming. Suggestions are welcome in the discord BETA (24/03/2026 - 10/04/2026): > Changed announcement/upgrade animation a bit > Removed team name rendering in zombie mode > Survival gamemode map rework > 5 new biomes > More rivers > More different types of natural objects (volcanic vent, mushrooms, toxic puddles) > Increased hosting server cpu and ram so hopefully less crashes > Zombies deal less damage and scales slower > Zombies can now use items (food, spike, trap, turret, blocker) > Fixed windmill giving too much xp in normal mode bug > Lots of security hardening > Added forced death respawn delay > Zombie mode not sandbox anymore > Fixed a death menu bug > Added account system > Zombies get more weapons > Zombies get spike avoid at later waves > Zombies get more movement options > Added some measures to make scripts harder to make > Changed some layout stuff > Changed zombie mode wave spawning timer so multiple waves can be spawned > Changed zombies drop resources > Added announcement system > Will implement proper version numbering now. x.y.z, small features/fixes increase z, bigger ones increase y > Remade death screen animation > Fixed weird flashing bug in zombie mode > Fixed some weapon src > Maybe improved zombie AI more > Maybe smarter zombie AI and a bit more balancing (zombie mode still WIP) > Removed a few more useless hats > New zombie mode (WIP) > New weapon textures > Maybe more anticheat/antibot? > Rebalanced CTP gamemode with grace period, and no score gains when contested > A lil bit of anti macro, hopefully it wont affect legit gameplay > Some boss changes > Added new textures for flipper hat and soldier > Added boss found in moomoo boss arena place (WORK IN PROGRESS) > Added basic anti cheat (no illegal upgrades/item placing) > Fixed mills in CTP > Added kill feed > Added projectile variants increasing damage > Added stats tracking > Removed many no effect hats > Changed item info display to be at mouse > Nerfed stick: 5 -> 4 gather I still cant really see people going for great axe so im gonna make great axe a better version of stick. > Buffed great axe: 4 -> 5 gather Stick is still good for quick gathering, but now great axe is best for long term gathering which I hope will give it more use cases. > Changed some CTP gamemode UI > Fixed hotkeys to make all customizable > Added AI spawning in CTP gamemode > Added new Capture The Point gamemode > Added remove grid option > Added keybind system > Update main menu layout > Added packet limits > Changed filter chat system > Fixed store accessories > Added curved river > Added tree fade (anticheat ezez) > Fixed switching modes when you die > Added elevation for turret projectiles > Added bridge > Added greater bridge > Added roof > Added advanced elevation system for projectiles > Added tree hide names > Nerfed stick: 7 -> 5 gather I feel like stick is a very strong weapon as it allows for gathering resources quickly to get back into pvping. However, Its effectiveness often overshadows the forgotten great axe weapon. Thus its nerfed to only give one extra resource compared to the great axe weapon. > Nerfed musket: 50 -> 45 damage Musket is essential for instakills. However, since projectile variant damage will be added soon, musket is going to be even more powerful. Thus, this balances it so that instakill is still possible, and higher variant musket will not deal too much damage. > Project started with alex's moomoo clone bundle